<?xml version="1.0" encoding="utf-8" ?>
<theme>

  <include>
    <farms>yes</farms>
    <moat>yes</moat>
    <walls>yes</walls>
    <drawbridges>yes</drawbridges>
    <guard_towers>yes</guard_towers>
    <buildings>yes</buildings>
    <paths>yes</paths>
    <main_streets>yes</main_streets>
    <mineshaft>yes</mineshaft>
    <emblems>yes</emblems>
    <outside_lights>yes</outside_lights>
    <guard_towers_addition>yes</guard_towers_addition>
    <flowers>yes</flowers>
    <sky_feature>no</sky_feature>
    <street_lights>yes</street_lights>
    <torches_on_walkways>yes</torches_on_walkways>
  </include>

  <options>
    <moat>Drop to Bedrock,Lava,Fire,Water</moat>
    <street_lights>Glowstones,Torches</street_lights>
    <emblem>Cobweb,CraftersGuild,Creeper,Cross,Heart,Pickaxe,Pride Flag,Shield,Sword,Tree,Yin and Yang</emblem>
    <outside_lights>Fire,Torches</outside_lights>
    <tower_addition>Fire beacon,Flag</tower_addition>
    <flowers>31_1,31_2,37,38</flowers>
    <flower_percent>15</flower_percent>
    <underground>1,1,1,3,3,12,13</underground>
    <wall_material>1_0,5_0,98_0</wall_material>
    <path>stone_raised,woodplanks_raised,brick_raised,stonebrick_raised,stonebrick,stone,wood</path>
    <city_size>7,9,11,13</city_size>
    <farm_size>3</farm_size>
    <ground_block>2_0</ground_block>
    <city_prefix>City of </city_prefix>
    <city_prefix_file>Adjectives.txt</city_prefix_file>
    <city_suffix_file>Novv.txt</city_suffix_file>
    <biome>plains</biome>
    <building_frequency>default</building_frequency>
    <farm_building_frequency>default</farm_building_frequency>
  </options>

  <buildings>
    <building>
      <name>Oak Tree</name>
      <size>5</size>
      <source_x>44</source_x>
      <source_z>33</source_z>
      <frequency>common</frequency>
    </building>
    <building>
      <name>Birch Tree</name>
      <size>5</size>
      <source_x>44</source_x>
      <source_z>38</source_z>
      <frequency>common</frequency>
    </building>
    <building>
      <name>Spruce Tree</name>
      <size>5</size>
      <source_x>44</source_x>
      <source_z>43</source_z>
      <frequency>common</frequency>
    </building>
    <building>
      <name>Oak Tree 2</name>
      <size>5</size>
      <source_x>44</source_x>
      <source_z>48</source_z>
      <frequency>common</frequency>
    </building>
    <building>
      <name>Birch Tree 2</name>
      <size>5</size>
      <source_x>44</source_x>
      <source_z>53</source_z>
      <frequency>common</frequency>
    </building>
    <building>
      <name>Spruce Tree 2</name>
      <size>5</size>
      <source_x>44</source_x>
      <source_z>58</source_z>
      <frequency>common</frequency>
    </building>

    <building>
      <name>apothecary</name>
      <size>26</size>
      <source_x>-27</source_x>
      <source_z>1</source_z>
      <frequency>rare</frequency>
    </building>
    <building>
      <name>barracks</name>
      <size>24</size>
      <source_x>-25</source_x>
      <source_z>28</source_z>
      <frequency>rare</frequency>
    </building>
    <building>
      <name>chappel</name>
      <size>34</size>
      <source_x>-35</source_x>
      <source_z>53</source_z>
      <frequency>very rare</frequency>
      <unique>yes</unique>
    </building>
    <building>
      <name>cottage</name>
      <size>15</size>
      <source_x>-16</source_x>
      <source_z>88</source_z>
      <frequency>common</frequency>
    </building>
    <building>
      <name>courthouse</name>
      <size>40</size>
      <source_x>-41</source_x>
      <source_z>104</source_z>
      <frequency>very rare</frequency>
      <unique>yes</unique>
    </building>
    <building>
      <name>forge</name>
      <size>25</size>
      <source_x>-26</source_x>
      <source_z>145</source_z>
      <frequency>rare</frequency>
    </building>
    <building>
      <name>granary</name>
      <size>16</size>
      <source_x>-58</source_x>
      <source_z>1</source_z>
      <frequency>rare</frequency>
    </building>
    <building>
      <name>guardtower</name>
      <size>14</size>
      <source_x>-56</source_x>
      <source_z>18</source_z>
      <frequency>rare</frequency>
    </building>
    <building>
      <name>house</name>
      <size>17</size>
      <source_x>-59</source_x>
      <source_z>33</source_z>
      <frequency>common</frequency>
    </building>
    <building>
      <name>houselarge</name>
      <size>26</size>
      <source_x>-68</source_x>
      <source_z>51</source_z>
      <frequency>common</frequency>
    </building>
    <building>
      <name>hovel</name>
      <size>12</size>
      <source_x>-54</source_x>
      <source_z>78</source_z>
      <frequency>common</frequency>
    </building>
    <building>
      <name>inn</name>
      <size>27</size>
      <source_x>-69</source_x>
      <source_z>91</source_z>
      <frequency>rare</frequency>
    </building>
    <building>
      <name>shop1</name>
      <size>18</size>
      <source_x>-60</source_x>
      <source_z>119</source_z>
      <frequency>average</frequency>
    </building>
    <building>
      <name>shop2</name>
      <size>14</size>
      <source_x>-56</source_x>
      <source_z>138</source_z>
      <frequency>average</frequency>
    </building>
    <building>
      <name>watchtower</name>
      <size>14</size>
      <source_x>-83</source_x>
      <source_z>1</source_z>
      <frequency>rare</frequency>
    </building>
    <building>
      <name>well</name>
      <size>9</size>
      <source_x>-78</source_x>
      <source_z>16</source_z>
      <frequency>average</frequency>
    </building>
    <building>
      <name>workshop</name>
      <size>29</size>
      <source_x>-98</source_x>
      <source_z>42</source_z>
      <frequency>very rare</frequency>
    </building>
    <building>
      <name>Waterwheel</name>
      <size>32</size>
      <source_x>-102</source_x>
      <source_z>73</source_z>
      <frequency>rare</frequency>
      <unique>yes</unique>
    </building>

    <!-- the size of mineshaft entrances should be an odd number -->
    <building>
      <name>Ghostdancer's Cobblestone Mineshaft Entrance</name>
      <size>5</size>
      <source_x>44</source_x>
      <source_z>63</source_z>
      <frequency>average</frequency>
      <type>mineshaft_entrance</type>
    </building>
    <building>
      <name>Ghostdancer's Glowstone Mineshaft Entrance</name>
      <size>5</size>
      <source_x>44</source_x>
      <source_z>68</source_z>
      <frequency>average</frequency>
      <type>mineshaft_entrance</type>
    </building>
    <building>
      <name>Ghostdancer's Iron Mineshaft Entrance</name>
      <size>5</size>
      <source_x>44</source_x>
      <source_z>73</source_z>
      <frequency>average</frequency>
      <type>mineshaft_entrance</type>
    </building>

    <building>
      <name>windmill</name>
      <size>15</size>
      <source_x>-84</source_x>
      <source_z>26</source_z>
      <frequency>rare</frequency>
      <type>farm</type>
    </building>
    <building>
      <name>smallbarn</name>
      <size>18</size>
      <source_x>-60</source_x>
      <source_z>153</source_z>
      <frequency>common</frequency>
      <type>farm</type>
    </building>
    <building>
      <name>Oak Orchard</name>
      <size>16</size>
      <source_x>154</source_x>
      <source_z>33</source_z>
      <frequency>rare</frequency>
      <type>farm</type>
    </building>
    <building>
      <name>Spruce Orchard</name>
      <size>16</size>
      <source_x>154</source_x>
      <source_z>49</source_z>
      <frequency>rare</frequency>
      <type>farm</type>
    </building>
    <building>
      <name>Birch Orchard</name>
      <size>16</size>
      <source_x>154</source_x>
      <source_z>65</source_z>
      <frequency>rare</frequency>
      <type>farm</type>
    </building>
    <building>
      <name>Animal Farm</name>
      <size>16</size>
      <source_x>154</source_x>
      <source_z>81</source_z>
      <frequency>very common</frequency>
      <type>farm</type>
    </building>

    <!-- mineshaft sections above 7x7 are currently buggy - i'll fix this in a future version -->

    <building>
      <name>Mineshaft Water Pool</name>
      <source_x>2</source_x>
      <source_z>138</source_z>
      <size_x>7</size_x>
      <size_z>7</size_z>
      <pattern>??? ?1? ???</pattern>
      <pattern_position_x>1</pattern_position_x>
      <pattern_position_z>1</pattern_position_z>
      <frequency1>very common</frequency1>
      <frequency2>common</frequency2>
      <frequency3>common</frequency3>
      <frequency4>average</frequency4>
      <frequency5>rare</frequency5>
      <frequency6>very rare</frequency6>
      <frequency7>exclude</frequency7>
      <type>mineshaft_section</type>
    </building>
    <building>
      <name>Mineshaft Lava Pool</name>
      <source_x>10</source_x>
      <source_z>138</source_z>
      <size_x>7</size_x>
      <size_z>7</size_z>
      <pattern>??? ?1? ???</pattern>
      <pattern_position_x>1</pattern_position_x>
      <pattern_position_z>1</pattern_position_z>
      <frequency1>exclude</frequency1>
      <frequency2>very rare</frequency2>
      <frequency3>rare</frequency3>
      <frequency4>average</frequency4>
      <frequency5>common</frequency5>
      <frequency6>common</frequency6>
      <frequency7>common</frequency7>
      <type>mineshaft_section</type>
    </building>
    <building>
      <name>Mineshaft Mushroom Farm</name>
      <source_x>18</source_x>
      <source_z>138</source_z>
      <size_x>7</size_x>
      <size_z>7</size_z>
      <pattern>??? 01? ???</pattern>
      <pattern_position_x>1</pattern_position_x>
      <pattern_position_z>1</pattern_position_z>
      <frequency1>very common</frequency1>
      <frequency2>common</frequency2>
      <frequency3>average</frequency3>
      <frequency4>rare</frequency4>
      <frequency5>very rare</frequency5>
      <frequency6>exclude</frequency6>
      <frequency7>exclude</frequency7>
      <type>mineshaft_section</type>
    </building>
    <building>
      <name>Mineshaft Resting Station</name>
      <source_x>26</source_x>
      <source_z>138</source_z>
      <size_x>7</size_x>
      <size_z>7</size_z>
      <pattern>?1? 010 ?1?</pattern>
      <pattern_position_x>1</pattern_position_x>
      <pattern_position_z>1</pattern_position_z>
      <frequency1>average</frequency1>
      <frequency2>average</frequency2>
      <frequency3>rare</frequency3>
      <frequency4>rare</frequency4>
      <frequency5>very rare</frequency5>
      <frequency6>exclude</frequency6>
      <frequency7>exclude</frequency7>
      <type>mineshaft_section</type>
    </building>
    <building>
      <name>Mineshaft Dungeon</name>
      <source_x>2</source_x>
      <source_z>146</source_z>
      <size_x>7</size_x>
      <size_z>7</size_z>
      <pattern>????? ????? ??1?? ????? ?????</pattern>
      <pattern_position_x>2</pattern_position_x>
      <pattern_position_z>2</pattern_position_z>
      <frequency1>exclude</frequency1>
      <frequency2>exclude</frequency2>
      <frequency3>very rare</frequency3>
      <frequency4>rare</frequency4>
      <frequency5>average</frequency5>
      <frequency6>common</frequency6>
      <frequency7>very common</frequency7>
      <type>mineshaft_section</type>
    </building>
    <building>
      <name>Dispenser Traps</name>
      <source_x>18</source_x>
      <source_z>146</source_z>
      <size_x>7</size_x>
      <size_z>7</size_z>
      <pattern>?1? 010 ?1?</pattern>
      <pattern_position_x>1</pattern_position_x>
      <pattern_position_z>1</pattern_position_z>
      <frequency1>exclude</frequency1>
      <frequency2>exclude</frequency2>
      <frequency3>very rare</frequency3>
      <frequency4>rare</frequency4>
      <frequency5>average</frequency5>
      <frequency6>common</frequency6>
      <frequency7>very common</frequency7>
      <type>mineshaft_section</type>
      <tags>medieval novv desert</tags>
    </building>
    <building>
      <name>Mineshaft Ghostdancer</name>
      <source_x>10</source_x>
      <source_z>146</source_z>
      <size_x>7</size_x>
      <size_z>7</size_z>
      <pattern>?1? 010 ?1?</pattern>
      <pattern_position_x>1</pattern_position_x>
      <pattern_position_z>1</pattern_position_z>
      <frequency1>exclude</frequency1>
      <frequency2>exclude</frequency2>
      <frequency3>exclude</frequency3>
      <frequency4>exclude</frequency4>
      <frequency5>exclude</frequency5>
      <frequency6>exclude</frequency6>
      <frequency7>very common</frequency7>
      <type>mineshaft_section</type>
      <unique>yes</unique>
    </building>
    <building>
      <name>Collapsed Area</name>
      <source_x>26</source_x>
      <source_z>146</source_z>
      <size_x>7</size_x>
      <size_z>7</size_z>
      <pattern>??? ?1? ???</pattern>
      <pattern_position_x>1</pattern_position_x>
      <pattern_position_z>1</pattern_position_z>
      <frequency1>very rare</frequency1>
      <frequency2>rare</frequency2>
      <frequency3>common</frequency3>
      <frequency4>common</frequency4>
      <frequency5>common</frequency5>
      <frequency6>rare</frequency6>
      <frequency7>very rare</frequency7>
      <type>mineshaft_section</type>
      <tags>medieval novv desert</tags>
    </building>

    <building>
      <name>Portcullis</name>
      <size>13</size>
      <source_x>132</source_x>
      <source_z>9</source_z>
      <frequency>very common</frequency>
      <type>city_entrance</type>
      <tags>medieval novv desert</tags>
    </building>
    <building>
      <name>Large Doors</name>
      <size>13</size>
      <source_x>150</source_x>
      <source_z>9</source_z>
      <frequency>very common</frequency>
      <type>city_entrance</type>
      <tags>medieval novv desert</tags>
    </building>
    <building>
      <name>Pistons</name>
      <size>13</size>
      <source_x>165</source_x>
      <source_start_y>55</source_start_y>
      <source_z>9</source_z>
      <frequency>very common</frequency>
      <type>city_entrance</type>
      <tags>medieval novv desert</tags>
    </building>

  </buildings>
</theme>