<?xml version="1.0" encoding="utf-8" ?>
<theme>

  <include>
    <farms>yes</farms>
    <moat>yes</moat>
    <walls>yes</walls>
    <drawbridges>yes</drawbridges>
    <guard_towers>yes</guard_towers>
    <buildings>yes</buildings>
    <paths>yes</paths>
    <main_streets>yes</main_streets>
    <mineshaft>yes</mineshaft>
    <emblems>yes</emblems>
    <outside_lights>yes</outside_lights>
    <guard_towers_addition>yes</guard_towers_addition>
    <flowers>yes</flowers>
    <sky_feature>yes</sky_feature>
    <street_lights>yes</street_lights>
    <torches_on_walkways>yes</torches_on_walkways>
  </include>
  
  <options>
    <moat>Drop to Bedrock,Lava,Fire,Water</moat>
    <street_lights>Glowstones,Torches</street_lights>
    <emblem>Cobweb,CraftersGuild,Creeper,Cross,Heart,Pickaxe,Pride Flag,Shield,Sword,Tree,Yin and Yang</emblem>
    <outside_lights>Fire,Torches</outside_lights>
    <tower_addition>Fire beacon,Flag</tower_addition>
    <!-- block id_block data -->
    <flowers>31_1,31_2,37,38</flowers>
    <!-- 0 to 100 -->
    <flower_percent>15</flower_percent>
    <!-- block id -->
    <underground>1,1,1,3,3,12,13</underground>
    <!-- block id_block data -->
    <wall_material>1_0,5_0,45_0,98_0</wall_material>
    <!-- block id_block data -->
    <path>stone_raised,woodplanks_raised,brick_raised,stonebrick_raised,stonebrick,wood</path>
    <!-- chunks. must be an odd number from 5 upwards -->
    <city_size>7,9,11,13</city_size>
    <!-- chunks. minimum is 2 -->
    <farm_size>4</farm_size>
    <!-- block id_block data -->
    <ground_block>2_0</ground_block>
    <city_prefix>City of </city_prefix>
    <!-- filename from the resources folder -->
    <city_prefix_file>Adjectives.txt</city_prefix_file>
    <!-- filename from the resources folder -->
    <city_suffix_file>Nouns.txt</city_suffix_file>
    <!-- this can be plains or desert -->
    <biome>plains</biome>
    <!-- very common to very rare -->
    <!-- example: <building_frequency>20 10 5 4 2</building_frequency> -->
    <building_frequency>default</building_frequency>
    <farm_building_frequency>default</farm_building_frequency>
  </options>

  <buildings>
    <city>
      <building>
        <name>Rich House 2</name>
        <size>10</size>
        <source_x>79</source_x>
        <source_z>33</source_z>
        <frequency>very common</frequency>
      </building>
      <building>
        <name>Brick House</name>
        <size>8</size>
        <source_x>62</source_x>
        <source_start_y>58</source_start_y>
        <source_z>41</source_z>
        <frequency>very common</frequency>
      </building>
      <building>
        <name>Park 1</name>
        <size>8</size>
        <source_x>62</source_x>
        <source_z>49</source_z>
        <frequency>very common</frequency>
      </building>
      <building>
        <name>Poor House</name>
        <size>6</size>
        <source_x>49</source_x>
        <source_z>33</source_z>
        <frequency>very common</frequency>
      </building>
      <building>
        <name>Garden House</name>
        <size>12</size>
        <source_x>100</source_x>
        <source_start_y>57</source_start_y>
        <source_z>69</source_z>
        <frequency>very common</frequency>
      </building>
      <building>
        <name>Tall House</name>
        <size>10</size>
        <source_x>79</source_x>
        <source_z>53</source_z>
        <frequency>very common</frequency>
      </building>
      <building>
        <name>Rich House 1</name>
        <size>12</size>
        <source_x>100</source_x>
        <source_z>45</source_z>
        <frequency>very common</frequency>
      </building>
      <building>
        <name>Stone and Brick House</name>
        <size>8</size>
        <source_x>62</source_x>
        <source_z>65</source_z>
        <frequency>very common</frequency>
      </building>

      <building>
        <name>Oak Tree</name>
        <size>5</size>
        <source_x>44</source_x>
        <source_z>33</source_z>
        <frequency>common</frequency>
      </building>
      <building>
        <name>Birch Tree</name>
        <size>5</size>
        <source_x>44</source_x>
        <source_z>38</source_z>
        <frequency>common</frequency>
      </building>
      <building>
        <name>Spruce Tree</name>
        <size>5</size>
        <source_x>44</source_x>
        <source_z>43</source_z>
        <frequency>common</frequency>
      </building>
      <building>
        <name>Oak Tree 2</name>
        <size>5</size>
        <source_x>44</source_x>
        <source_z>48</source_z>
        <frequency>common</frequency>
      </building>
      <building>
        <name>Birch Tree 2</name>
        <size>5</size>
        <source_x>44</source_x>
        <source_z>53</source_z>
        <frequency>common</frequency>
      </building>
      <building>
        <name>Spruce Tree 2</name>
        <size>5</size>
        <source_x>44</source_x>
        <source_z>58</source_z>
        <frequency>common</frequency>
      </building>

      <building>
        <name>Park 2</name>
        <size>11</size>
        <source_x>89</source_x>
        <source_z>55</source_z>
        <frequency>average</frequency>
      </building>
      <building>
        <name>Mini Farm</name>
        <size>7</size>
        <source_x>55</source_x>
        <source_z>33</source_z>
        <frequency>average</frequency>
      </building>
      <building>
        <name>Fountain</name>
        <size>9</size>
        <source_x>70</source_x>
        <source_z>42</source_z>
        <frequency>average</frequency>
      </building>
      <building>
        <name>Bakery</name>
        <size>9</size>
        <source_x>70</source_x>
        <source_z>51</source_z>
        <frequency>average</frequency>
      </building>
      <building>
        <name>Library</name>
        <size>13</size>
        <source_x>112</source_x>
        <source_z>46</source_z>
        <frequency>average</frequency>
      </building>
      <building>
        <name>Tent</name>
        <size>9</size>
        <source_x>70</source_x>
        <source_z>78</source_z>
        <frequency>average</frequency>
      </building>
      <building>
        <name>Wool House With Garden</name>
        <size>13</size>
        <source_x>112</source_x>
        <source_z>124</source_z>
        <frequency>average</frequency>
      </building>
      <building>
        <name>Wooden House</name>
        <size>12</size>
        <source_x>100</source_x>
        <source_z>105</source_z>
        <frequency>average</frequency>
      </building>
      <building>
        <name>coau14's House</name>
        <size>11</size>
        <source_x>89</source_x>
        <source_z>99</source_z>
        <frequency>average</frequency>
      </building>

      <building>
        <name>Tavern</name>
        <size>12</size>
        <source_x>100</source_x>
        <source_start_y>40</source_start_y>
        <source_z>57</source_z>
        <frequency>rare</frequency>
      </building>
      <building>
        <name>Blacksmith</name>
        <size>10</size>
        <source_x>79</source_x>
        <source_z>93</source_z>
        <frequency>rare</frequency>
      </building>
      <building>
        <name>Greenhouse</name>
        <size>11</size>
        <source_x>89</source_x>
        <source_z>44</source_z>
        <frequency>rare</frequency>
      </building>
      <building>
        <name>Warehouse</name>
        <size>10</size>
        <source_x>79</source_x>
        <source_z>43</source_z>
        <frequency>rare</frequency>
      </building>
      <building>
        <name>Taylor</name>
        <size>8</size>
        <source_x>62</source_x>
        <source_z>81</source_z>
        <frequency>rare</frequency>
      </building>
      <building>
        <name>Crafting Hut</name>
        <size>9</size>
        <source_x>70</source_x>
        <source_z>33</source_z>
        <frequency>rare</frequency>
      </building>
      <building>
        <name>Tall Library</name>
        <size>9</size>
        <source_x>70</source_x>
        <source_z>69</source_z>
        <frequency>rare</frequency>
      </building>
      <building>
        <name>Large Ruins</name>
        <size>10</size>
        <source_x>79</source_x>
        <source_z>123</source_z>
        <frequency>rare</frequency>
      </building>
      <building>
        <name>Alchemist</name>
        <size>11</size>
        <source_x>89</source_x>
        <source_z>129</source_z>
        <frequency>rare</frequency>
      </building>

      <building>
        <name>Well</name>
        <size>7</size>
        <source_x>71</source_x>
        <source_start_y>53</source_start_y>
        <source_z>97</source_z>
        <frequency>very rare</frequency>
      </building>
      <building>
        <name>Market</name>
        <size>11</size>
        <source_x>89</source_x>
        <source_z>77</source_z>
        <frequency>very rare</frequency>
      </building>
      <building>
        <name>Brothel</name>
        <size>9</size>
        <source_x>70</source_x>
        <source_start_y>40</source_start_y>
        <source_z>60</source_z>
        <frequency>very rare</frequency>
      </building>
      <building>
        <name>Statue</name>
        <size>8</size>
        <source_x>62</source_x>
        <source_z>33</source_z>
        <frequency>very rare</frequency>
      </building>
      <building>
        <name>Shrine</name>
        <size>11</size>
        <source_x>89</source_x>
        <source_z>88</source_z>
        <frequency>very rare</frequency>
      </building>
      <building>
        <name>Baths</name>
        <size>13</size>
        <source_x>112</source_x>
        <source_start_y>55</source_start_y>
        <source_z>33</source_z>
        <frequency>very rare</frequency>
      </building>
      <building>
        <name>Ruins</name>
        <size>10</size>
        <source_x>79</source_x>
        <source_z>63</source_z>
        <frequency>very rare</frequency>
      </building>
      <building>
        <name>Mini Ruins</name>
        <size>7</size>
        <source_x>55</source_x>
        <source_z>40</source_z>
        <frequency>very rare</frequency>
      </building>
      <building>
        <name>Swimming Pool</name>
        <size>13</size>
        <source_x>112</source_x>
        <source_start_y>50</source_start_y>
        <source_z>72</source_z>
        <frequency>very rare</frequency>
      </building>
      <building>
        <name>Church</name>
        <size>11</size>
        <source_x>89</source_x>
        <source_z>66</source_z>
        <frequency>very rare</frequency>
      </building>

      <building>
        <name>Noticeboard</name>
        <size>9</size>
        <source_x>70</source_x>
        <source_z>87</source_z>
        <frequency>very common</frequency>
        <unique>yes</unique>
      </building>
      <building>
        <name>Cathedral</name>
        <size>19</size>
        <source_x>21</source_x>
        <source_start_y>40</source_start_y>
        <source_z>73</source_z>
        <frequency>common</frequency>
        <unique>yes</unique>
      </building>
      <building>
        <name>Large Fountain</name>
        <size>13</size>
        <source_x>112</source_x>
        <source_z>85</source_z>
        <frequency>average</frequency>
        <unique>yes</unique>
      </building>
      <building>
        <name>Theatre</name>
        <size>22</size>
        <source_x>19</source_x>
        <source_start_y>45</source_start_y>
        <source_z>99</source_z>
        <frequency>average</frequency>
        <unique>yes</unique>
      </building>
      <building>
        <name>Castle</name>
        <size>27</size>
        <source_x>12</source_x>
        <source_z>40</source_z>
        <frequency>average</frequency>
        <unique>yes</unique>
      </building>
      <building>
        <name>Archery practice</name>
        <size>13</size>
        <source_x>112</source_x>
        <source_z>98</source_z>
        <frequency>average</frequency>
        <unique>yes</unique>
      </building>
      <building>
        <name>Prison</name>
        <size>12</size>
        <source_x>100</source_x>
        <source_start_y>55</source_start_y>
        <source_z>81</source_z>
        <frequency>rare</frequency>
        <unique>yes</unique>
      </building>
      <building>
        <name>Bank</name>
        <size>13</size>
        <source_x>112</source_x>
        <source_start_y>52</source_start_y>
        <source_z>111</source_z>
        <frequency>average</frequency>
        <unique>yes</unique>
      </building>
      <building>
        <name>Wizard's Tower</name>
        <size>33</size>
        <source_x>35</source_x>
        <source_z>129</source_z>
        <frequency>average</frequency>
        <unique>yes</unique>
      </building>
      <building>
        <name>Large Park</name>
        <size>23</size>
        <source_x>105</source_x>
        <source_z>1</source_z>
        <frequency>common</frequency>
        <unique>yes</unique>
      </building>
      <building>
        <name>Gallows</name>
        <size>13</size>
        <source_x>112</source_x>
        <source_start_y>58</source_start_y>
        <source_z>165</source_z>
        <frequency>common</frequency>
        <unique>yes</unique>
      </building>
      <building>
        <name>Large Market</name>
        <size>17</size>
        <source_x>170</source_x>
        <source_z>50</source_z>
        <frequency>common</frequency>
        <unique>yes</unique>
      </building>
    </city>
    <mineshaft_entrances>
      <!-- the size of mineshaft entrances should be an odd number -->
      <building>
        <name>Ghostdancer's Cobblestone Mineshaft Entrance</name>
        <size>5</size>
        <source_x>44</source_x>
        <source_z>63</source_z>
        <frequency>average</frequency>
        <type>mineshaft_entrance</type>
      </building>
      <building>
        <name>Ghostdancer's Glowstone Mineshaft Entrance</name>
        <size>5</size>
        <source_x>44</source_x>
        <source_z>68</source_z>
        <frequency>average</frequency>
        <type>mineshaft_entrance</type>
      </building>
      <building>
        <name>Ghostdancer's Iron Mineshaft Entrance</name>
        <size>5</size>
        <source_x>44</source_x>
        <source_z>73</source_z>
        <frequency>average</frequency>
        <type>mineshaft_entrance</type>
      </building>
      <building>
        <name>Ghostdancer's Creeper Mineshaft Entrance</name>
        <size>7</size>
        <source_x>55</source_x>
        <source_z>47</source_z>
        <frequency>average</frequency>
        <type>mineshaft_entrance</type>
      </building>
    </mineshaft_entrances>
    <farm>
      <building>
        <name>Windmill</name>
        <size>19</size>
        <source_x>86</source_x>
        <source_z>7</source_z>
        <frequency>very common</frequency>
        <unique>yes</unique>
        <type>farm</type>
      </building>
      <building>
        <name>Barn</name>
        <size>15</size>
        <source_x>169</source_x>
        <source_start_y>60</source_start_y>
        <source_z>67</source_z>
        <frequency>average</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Mushroom Farm</name>
        <size>15</size>
        <source_x>139</source_x>
        <source_start_y>40</source_start_y>
        <source_z>48</source_z>
        <frequency>average</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Wheat Farm Building</name>
        <size>13</size>
        <source_x>112</source_x>
        <source_z>178</source_z>
        <frequency>common</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Large Cactus Farm</name>
        <size>14</size>
        <source_x>125</source_x>
        <source_z>33</source_z>
        <frequency>very common</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Small Cactus Farm</name>
        <size>9</size>
        <source_x>70</source_x>
        <source_z>105</source_z>
        <frequency>very common</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Large Wheat Farm</name>
        <size>15</size>
        <source_x>139</source_x>
        <source_z>33</source_z>
        <frequency>very common</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Small Wheat Farm Duplicate</name>
        <size>7</size>
        <source_x>55</source_x>
        <source_z>33</source_z>
        <frequency>average</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Oak Orchard</name>
        <size>16</size>
        <source_x>154</source_x>
        <source_z>33</source_z>
        <frequency>common</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Spruce Orchard</name>
        <size>16</size>
        <source_x>154</source_x>
        <source_z>49</source_z>
        <frequency>common</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Birch Orchard</name>
        <size>16</size>
        <source_x>154</source_x>
        <source_z>65</source_z>
        <frequency>common</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Pumpkin Farm</name>
        <size>9</size>
        <source_x>70</source_x>
        <source_z>114</source_z>
        <frequency>rare</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Melon Farm</name>
        <size>9</size>
        <source_x>70</source_x>
        <source_z>123</source_z>
        <frequency>rare</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Sugar Cane Farm</name>
        <size>14</size>
        <source_x>125</source_x>
        <source_z>47</source_z>
        <frequency>common</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Huge Mushroom Farm</name>
        <size>14</size>
        <source_x>125</source_x>
        <source_z>61</source_z>
        <frequency>common</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Animal Farm</name>
        <size>16</size>
        <source_x>154</source_x>
        <source_z>81</source_z>
        <frequency>very common</frequency>
        <type>farm</type>
      </building>
      <building>
        <name>Rotation Contraption 2.0</name>
        <size>15</size>
        <source_x>139</source_x>
        <source_z>63</source_z>
        <frequency>exclude</frequency>
        <type>farm</type>
      </building>
    </farm>
    <sky_feature>
      <building>
        <name>Balloon</name>
        <size>11</size>
        <source_x>5</source_x>
        <source_start_y>100</source_start_y>
        <source_z>73</source_z>
        <frequency>very common</frequency>
        <type>sky_feature</type>
      </building>
      <building>
        <name>Double Airship</name>
        <size>23</size>
        <source_x>1</source_x>
        <source_start_y>100</source_start_y>
        <source_z>101</source_z>
        <frequency>very common</frequency>
        <type>sky_feature</type>
      </building>
    </sky_feature>
    <other>
      <building>
        <name>Graveyard</name>
        <size>11</size>
        <source_x>89</source_x>
        <source_start_y>40</source_start_y>
        <source_z>33</source_z>
        <frequency>exclude</frequency>
      </building>
      <building>
        <name>City Square</name>
        <size>12</size>
        <source_x>100</source_x>
        <source_z>33</source_z>
        <frequency>exclude</frequency>
      </building>
      <building>
        <name>Light</name>
        <size>5</size>
        <source_x>44</source_x>
        <source_z>48</source_z>
        <frequency>exclude</frequency>
      </building>
      <building>
        <name>Rotation Contraption</name>
        <size>8</size>
        <source_x>62</source_x>
        <source_z>57</source_z>
        <frequency>exclude</frequency>
      </building>
      <building>
        <name>Apartments</name>
        <size>10</size>
        <source_x>79</source_x>
        <source_z>73</source_z>
        <frequency>exclude</frequency>
      </building>
      <building>
        <name>coau14's Igloo</name>
        <size>12</size>
        <source_x>100</source_x>
        <source_z>118</source_z>
        <frequency>exclude</frequency>
        <unique>yes</unique>
      </building>
    </other>
    <mineshaft_sections>
      <!-- mineshaft sections above 7x7 are currently buggy - i'll fix this in a future version -->
      <building>
        <name>Mineshaft Water Pool</name>
        <source_x>2</source_x>
        <source_z>138</source_z>
        <size_x>7</size_x>
        <size_z>7</size_z>
        <pattern>??? ?1? ???</pattern>
        <pattern_position_x>1</pattern_position_x>
        <pattern_position_z>1</pattern_position_z>
        <frequency1>very common</frequency1>
        <frequency2>common</frequency2>
        <frequency3>common</frequency3>
        <frequency4>average</frequency4>
        <frequency5>rare</frequency5>
        <frequency6>very rare</frequency6>
        <frequency7>exclude</frequency7>
        <type>mineshaft_section</type>
      </building>
      <building>
        <name>Mineshaft Lava Pool</name>
        <source_x>10</source_x>
        <source_z>138</source_z>
        <size_x>7</size_x>
        <size_z>7</size_z>
        <pattern>??? ?1? ???</pattern>
        <pattern_position_x>1</pattern_position_x>
        <pattern_position_z>1</pattern_position_z>
        <frequency1>exclude</frequency1>
        <frequency2>very rare</frequency2>
        <frequency3>rare</frequency3>
        <frequency4>average</frequency4>
        <frequency5>common</frequency5>
        <frequency6>common</frequency6>
        <frequency7>common</frequency7>
        <type>mineshaft_section</type>
      </building>
      <building>
        <name>Mineshaft Mushroom Farm</name>
        <source_x>18</source_x>
        <source_z>138</source_z>
        <size_x>7</size_x>
        <size_z>7</size_z>
        <pattern>??? 01? ???</pattern>
        <pattern_position_x>1</pattern_position_x>
        <pattern_position_z>1</pattern_position_z>
        <frequency1>very common</frequency1>
        <frequency2>common</frequency2>
        <frequency3>average</frequency3>
        <frequency4>rare</frequency4>
        <frequency5>very rare</frequency5>
        <frequency6>exclude</frequency6>
        <frequency7>exclude</frequency7>
        <type>mineshaft_section</type>
      </building>
      <building>
        <name>Mineshaft Resting Station</name>
        <source_x>26</source_x>
        <source_z>138</source_z>
        <size_x>7</size_x>
        <size_z>7</size_z>
        <pattern>?1? 010 ?1?</pattern>
        <pattern_position_x>1</pattern_position_x>
        <pattern_position_z>1</pattern_position_z>
        <frequency1>average</frequency1>
        <frequency2>average</frequency2>
        <frequency3>rare</frequency3>
        <frequency4>rare</frequency4>
        <frequency5>very rare</frequency5>
        <frequency6>exclude</frequency6>
        <frequency7>exclude</frequency7>
        <type>mineshaft_section</type>
      </building>
      <building>
        <name>Mineshaft Dungeon</name>
        <source_x>2</source_x>
        <source_z>146</source_z>
        <size_x>7</size_x>
        <size_z>7</size_z>
        <pattern>????? ????? ??1?? ????? ?????</pattern>
        <pattern_position_x>2</pattern_position_x>
        <pattern_position_z>2</pattern_position_z>
        <frequency1>exclude</frequency1>
        <frequency2>exclude</frequency2>
        <frequency3>very rare</frequency3>
        <frequency4>rare</frequency4>
        <frequency5>average</frequency5>
        <frequency6>common</frequency6>
        <frequency7>very common</frequency7>
        <type>mineshaft_section</type>
      </building>
      <building>
        <name>Dispenser Traps</name>
        <source_x>18</source_x>
        <source_z>146</source_z>
        <size_x>7</size_x>
        <size_z>7</size_z>
        <pattern>?1? 010 ?1?</pattern>
        <pattern_position_x>1</pattern_position_x>
        <pattern_position_z>1</pattern_position_z>
        <frequency1>exclude</frequency1>
        <frequency2>exclude</frequency2>
        <frequency3>very rare</frequency3>
        <frequency4>rare</frequency4>
        <frequency5>average</frequency5>
        <frequency6>common</frequency6>
        <frequency7>very common</frequency7>
        <type>mineshaft_section</type>
        <tags>medieval novv desert</tags>
      </building>
      <building>
        <name>Mineshaft Ghostdancer</name>
        <source_x>10</source_x>
        <source_z>146</source_z>
        <size_x>7</size_x>
        <size_z>7</size_z>
        <pattern>?1? 010 ?1?</pattern>
        <pattern_position_x>1</pattern_position_x>
        <pattern_position_z>1</pattern_position_z>
        <frequency1>exclude</frequency1>
        <frequency2>exclude</frequency2>
        <frequency3>exclude</frequency3>
        <frequency4>exclude</frequency4>
        <frequency5>exclude</frequency5>
        <frequency6>exclude</frequency6>
        <frequency7>very common</frequency7>
        <type>mineshaft_section</type>
        <unique>yes</unique>
      </building>
      <building>
        <name>Collapsed Area</name>
        <source_x>26</source_x>
        <source_z>146</source_z>
        <size_x>7</size_x>
        <size_z>7</size_z>
        <pattern>??? ?1? ???</pattern>
        <pattern_position_x>1</pattern_position_x>
        <pattern_position_z>1</pattern_position_z>
        <frequency1>very rare</frequency1>
        <frequency2>rare</frequency2>
        <frequency3>common</frequency3>
        <frequency4>common</frequency4>
        <frequency5>common</frequency5>
        <frequency6>rare</frequency6>
        <frequency7>very rare</frequency7>
        <type>mineshaft_section</type>
        <tags>medieval novv desert</tags>
      </building>
    </mineshaft_sections>
    <city_entrances>
      <building>
        <name>Portcullis</name>
        <size>13</size>
        <source_x>132</source_x>
        <source_z>9</source_z>
        <frequency>very common</frequency>
        <type>city_entrance</type>
        <tags>medieval novv desert</tags>
      </building>
      <building>
        <name>Large Doors</name>
        <size>13</size>
        <source_x>150</source_x>
        <source_z>9</source_z>
        <frequency>very common</frequency>
        <type>city_entrance</type>
        <tags>medieval novv desert</tags>
      </building>
      <building>
        <name>Pistons</name>
        <size>13</size>
        <source_x>165</source_x>
        <source_start_y>55</source_start_y>
        <source_z>9</source_z>
        <frequency>very common</frequency>
        <type>city_entrance</type>
        <tags>medieval novv desert</tags>
      </building>
    </city_entrances>
  </buildings>
</theme>